Physical Prototype Testing

 

Testing plan

 

I planned out the test within my sketchbook, the scans below are from that book.

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Set Up Photos

Photo of the room set up with coloured paper being used as stations people need to run to.

 

layout-photo

Equipment

Photo of all the equipment I used, coloured paper, player name badges and an altered Twister spinner to gain a random colour for players to run to.

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Video of play through

Video of the initial play through of the game

 

Videos of Feedback

Video of the first parts of feedback from the game

 

Overall Feedback and THOUGHTS

  • Making colours – Only have primary colours and the players have to connect them with themselves
  • Colours are hard due to the light reflection on them – Difficult to know what colour is which – Idea of buzzers are better
  • Buzzer – excitement and reward of smacking it down and easier to see if they riht colour was hit in the time limit
  • More than one colour in the room
  • Colours have pullies – Making it easier for one person to connect the colours if they are far away
  • Enjoyable and fun
  • Would play again