Having created a prototype testing and visualising the mechanics from my first game idea, I have decided to create another prototype for my third game idea.
I have chosen to do this as my third idea is a physical game and so I wanted to discover how similar mechanics to my first idea, (team based, healing through colour, stressful location) would work within a physically interactive environment.
Also I plan to test how well stress can be created through players running around healing each other by collecting colours. I am interested in this as all 3 of my game ideas are based off of this concept and if this doesn’t create stress then I need to rethink all my designs so that they do.
For the prototype I had to reduce down the complexity of it, as I couldn’t have coded lights or sensors on the players, as I didn’t have time to create this and it wasn’t necessary. Therefore I adapted the game idea slightly to create a physical prototype for people to test.
Below are diagrams explaining the idea and the changes I’ve made.
What was I trying to test?
- Co-operative play – Fun? Stressful?
- Whether the game is stressful
- Whether the game is entertaining
- What creates stress in game
- Feedback on mechanics and game
- Running to colours mechanics – Is this enjoyable and stressful?
- Healing mechanics – Do players understand they are helping other players stay alive
- Plan out the play test – What do I need? When will I do it? How will I be recording it? What do I want to gain from it?