Forming Mechanics

This post explores the forming of mechanics relating to stress and de-stressing.

However I started off by thinking more about what my target audience could be. I mind mapped what situations cause stress and who are most likely affected by these situations, to help start to define a possible target audience.

 

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I still haven’t finalised my target audience, which I realise now is because I’m scared to do so, as I feel it could restrict what I can make too much and I won’t be able to make something that is of interest to me. To solve this I plan to write down exactly what I enjoy and want to achieve this year and link this with what I believe would appeal to certain target audiences. Which will help me to narrow down my options and ultimately make a selection which would be most fitting for the goal of the game and my own goals.

Forming Mechanics

As planned within my previous post I decided to pick some of the key words that came from my stress research. Which I then formed mind mapped of possible mechanic ideas.

 

Scans of mind maps used to form stressful/ de-stressful mechanics to use within my game ideas. 

List of mechanics

I created a list of all mechanics that I had formed from my mind mapping process above, as well as certain mechanics I had found within my research.

Not only did I list mechanics I also listed key research areas that were of most interest to me that I would then combine with the mechanics, to complete the methodology I learnt from Andy last year.

 

To get more concepts to combine with mechanics I also noted down different stressful situations and locations that could help me form game ideas.

 

 

Reflection

Looking over all the mechanics and key research areas, it was clear to me that I had too many choices to choose from and that I wouldn’t be able to explore all the areas within such a short time. Therefore I thought it would be best to select mechanics and key areas that were of greatest interest to me, as well as relate best to a de-stressing experience. Overall helping to narrow down my options and focus my idea generation process.

 

Plan

  • Create a set of game ideas using Andy’s mechanic and research area combination methodology.